Warning: very incomplete! I’m writing notes as I think of them, but the intention is for a simple and clear and universal way of handling meaningful text input and output on all (most) platforms.
Why is this hard?
One of the hard-but-should-be-easy tasks is that of text input and text output. Text is simple compared to graphics, but people and code founder on the handling of text because the byte streams have meaning, and we have to encode and decode to turn byte streams into meaningful symbols.
Starting with the earliest uses of computers to store and manipulate text, the idea of a code table arose - a mapping between integers and characters. After many incompatible vendor tables, the ASCII mapping was standardized in 1963. Since virtually all computing was in English at the time, a generation of programmers grew up not realizing that this was in fact an arbitrary encoding.
Since ASCII was a 7-bit code, vendors started putting other characters into the remaining 128 entries in the table. Some put graphic characters, others put characters from other European countries as computers became more generally used. This latter caused the proliferation of a number of half-compatible character sets - all respected the ASCII standard, but added their own characters for their language needs. This made transporting ASCII text between systems safe, but not transporting text using code points 128-255.
IBM, with the introduction of the IBM PC, decided to embrace variants. The character set of the original IBM PC/MS-DOS was called code page 437, reflecting the character set built into the original EGA video hardware. As the IBM PC became very popular and spread to other countries, more code pages were added to enable users to process and store strings in their own languages as directly as possible. The terminology “code page” originated with IBM’s EBCIDIC-based mainframes. This is why the ASCII-based IBM PC is code page 437, because earlier code page numbers were attached to EBCDIC variants.
In very short order, 8 bits was no longer sufficient to encode all the characters required by a single user; languages like Japanese require thousands of characters for even a minimal usable subset. The first serious effort was for Japanese, which introduced multi-byte character sets, where the first character could be a “shift” character selecting from a range of secondary tables, to allow some degree of compatibility with code that knew how to process ASCII characters. DBCS (double byte character set) encodings followed for Traditional Chinese, Korean, and Simplified Chinese.
Starting with Unicode, the idea of the code point was solidified. That is, characters map to abstract numbers known as code points. Then, code points can be encoded into bits by using any one of a number of encoding schemes.
This didn’t just make the process of encoding and decoding characters based on a character set more straightforward, it also made it simpler to translate between character sets, because you could use some universal code point system as the point of contact. Such a system doesn’t actually exist, although we can pretend that Unicode is that system, because Unicode was formed originally by inspecting as many existing character sets as possible, as well as creating new code points not satisfied by any existing character set.
- Unicode character table. Useful browseable chart of all Unicode characters.
- UTF-8 Everywhere. A manifesto declaiming the use of UTF-8 for all manipulation of Unicode strings except as mandated by a specific API.
Windows prefers UTF-16. All APIs come in two flavors: UNICODE, where the characters are in UTF-16, and multibyte, where the characters are encoded according to a code page.
- Reading and printing out Unicode and UTF-8 encodings in C
- WideCharToMultiByte. Microsoft API function to convert UTF-16 strings to another encoding.
- MultiByteToWideChar. Microsoft API to convert a multibyte encoding (including UTF-8) to UTF-16.
- Console functions. Read/write directly to console.
- Console class
- Changing font in a Console window in C#
- Unicode at the Windows command prompt
- chardet 2.3.0. Detect a number of character encodings by inspecting the text.