Recent links
Writing HLSL Shaders in Direct3D 9
ShaderX2: Introductions & Tutorials with DirectX 9
Implementation of Fast Fourier Transform for Image Processing in DirectX 10
A Guide to Pixel Shader Development
Understanding Half-Pixel and Half-Texel Offsets
Time-Travel Queries: SELECT witty_subtitle FROM THE FUTURE
Reflection in C++, Part 1: Introduction
PEP 426 – Metadata for Python Software Packages 2.0. Although deferred and for Python, this is useful for all package system maintainers/creators to use.
Pixels and voxels, the long answer
Conda: Myths and Misconceptions
The Python Packaging Ecosystem
The Problem with Linux Kernel Documentation, and How We’re Fixing it
Introducing osquery for Windows
Red Hat, Google Engineers Work on a Way for Kubernetes to Run Containers Without Docker