Writing HLSL Shaders in Direct3D 9

ShaderX2: Introductions & Tutorials with DirectX 9

Video Shadering with Direct3D

Implementation of Fast Fourier Transform for Image Processing in DirectX 10

A Guide to Pixel Shader Development

Understanding Half-Pixel and Half-Texel Offsets

Time-Travel Queries: SELECT witty_subtitle FROM THE FUTURE

Reflection in C++, Part 1: Introduction

PEP 426 – Metadata for Python Software Packages 2.0. Although deferred and for Python, this is useful for all package system maintainers/creators to use.

Pixels and voxels, the long answer

Python Packaging at PayPal

Conda: Myths and Misconceptions

Python Packaging Is Good Now

The Python Packaging Ecosystem

The Problem with Linux Kernel Documentation, and How We’re Fixing it

Introducing osquery for Windows

Red Hat, Google Engineers Work on a Way for Kubernetes to Run Containers Without Docker