C++ functions
The subroutine is the original programming innovation, introduced in 1952 (see The Use of Sub-routines in Programmes). Before subroutines, we used to program by writing the whole program in a single block of code. Libraries were just collections of snippets; we copied lines of code from libraries and inserted them in place in program.
In C++, we call these functions, and we have a variety of function types to choose from.
- plain functions
- pointer to function
- class member functions
- functors, operator()
- pointer to member function
- template functions
- lambda expressions
- inline functions
- constexpr functions
- bind expressions
In all of these, a function has the same basic definition: a name, a list of zero or more parameters, a return type, and a body. Functions are invoked through the call operator, which is a pair of parentheses. The return type doesn’t get or need a name, because it is only operated on anonymously, through a return statement.
Plain old function
There is the original kind of function, inherited from C, and still relevant today. It takes one or more parameters, and can return a value (which could be a reference or an efficient move of a value, and not just a copy of a value).
In C++, functions can be overloaded on number and type of parameter, but not on return type: originally, overloading worked because C++ did name mangling to encode types into the function name, and the return type was not part of the name-mangling.
OK, yes, it still works that way today, but there’s no real need. We’re smart people, and we could do overloading without needing name mangling.
You can overload on integral types that have promotion rules, but this can be tricky. You can declare the functions, and they’ll get called, but unless you master the promotion rules, you can end up with situations where the wrong overload is called.
Pointer to function
A function definition matches a function name to a function body. Further use of that function name in a call operator results in calling the function body in that definition.
Just like we can have pointers to data types, we can have pointers to function types, assign bodies to pointers, and then invoke bodies through pointers.
The C++11 decltype
keyword can come in handy when declaring function
pointers. Since decltype
returns the exact function type, we need to add a *
to declare a pointer:
Class member function
Classes can have members that are functions. These behave almost exactly like plain old functions, except that each function has an automatic first parameter called “this” that is the pointer to the object. And inside the body of class member functions, the this is implicit; if name lookup finds a class member function or variable, the this pointer is applied automatically.
Here we have a memoizing factorial implemented as a class:
While the results are still out on object-oriented programming itself, the idea of structured programming is still running strong, and classes without inheritance are a form of structured programming.
Functors with operator()
The call operator can be overloaded. When it is overloaded, this creates a functor, a function-like object. The main advantage of functors is state, and we often use this pattern in callbacks.
Consider the classic C style callback.
Template function
There is the C++ template function, which is still just a function that can take parameterized types. It can return parameterized types as well, although you can’t overload on just return type.
Reference
The Dreaded Two-Phase Name Lookup